

I don't know what features are in RBDOOM-3-BFG that aren't in our version, that we could borrow.

I'm also working on VRPN support, getting the cinematics working, adding Doom 64 and possibly Doom RPG and Doom 2 RPG, and getting Doom 1 and Doom 2 to render properly in OpenGL. * Extra secret Doom 2 level, Map 33: Betray, that is (accidentally?) included in Doom 3 BFG now works perfectly * Uncensored Doom 1 and especially Doom 2, Med packs, Beserk packs, and Secret level walls (but not SS yet, sorry) * Might now run on some older graphics hardware or older OpenGL drivers * Can set vertical mouse or gamepad sensitivity all the way down to zero * German, Spanish, French, Italian, Japanese, etc. * Config file support (previously it overwrote your settings with settings from the binary file) * Autodetect hardware and use different config files

* pm_showBody to show your body in first person * Looking around in cutscenes (even with the mouse) Most of the forks seem to be for other platforms, rather than adding features or fixing bugs.įeatures in our version of Doom 3 BFG that may not (I haven't checked though) be in RBDOOM-3-BFG, are: Is RBDOOM-3-BFG just for Linux, or for Windows too? I could never work that out.

I think I'll try getting it to play the RoQ video files from the original Doom 3 first, instead. I don't have Linux installed though, so I can't get that working myself. On the other hand, getting it to work on Linux should be a piece of cake. I tried different calling conventions, generating my own lib files, using LoadLibrary and GetProcAddress, but FFMPEG won't allow any of its functions to be called. I tried prebuilt DLLs, but they crash as soon as I call any function. FFMPEG was written by people like you, so trying to get it working on Windows in Visual Studio is an absolute nightmare. 2EyeGuy wrote:Unfortunately, it seems that I'm not likely to get a version working anytime soon.
