
In Blade and Sorcery that’s all changed.Įverything is a physics-based object with mass and momentum. When you swing your weapon it often just passes right through enemy models without any resistance or collision, which not only makes it hard to tell if you’re hitting anything, but it just doesn’t feel as satisfying.

For starters, collision, haptics, and physics are often all over the place. If you’ve ever played any melee-combat heavy games in VR before, such as Skyrim VR, Vanishing Realms, Stolen Steel VR, GORN, Deus Vult, or others, then you know that they’ve all got some major issues.

Blade and Sorcery is full of moments like this.
